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- on exitFrame
- repeat with n = 18 to 21
- handcursor(n)
- end repeat
- set o to random(400)
- if o = 2 then
- if soundBusy(2) then
- nothing()
- else
- sound playFile 2, "Oth004.wav"
- end if
- end if
- set n to random(15)
- if n = 6 then
- set the visible of sprite 11 to 1
- updateStage()
- else
- set the visible of sprite 11 to 0
- end if
- set y to random(15)
- if y = 2 then
- set the visible of sprite 12 to 1
- updateStage()
- else
- set the visible of sprite 12 to 0
- end if
- set x to random(15)
- if x = 13 then
- set the visible of sprite 13 to 1
- updateStage()
- else
- set the visible of sprite 13 to 0
- end if
- if rollOver(18) then
- set the width of sprite 28 to the width of sprite 28 + 20
- set the height of sprite 28 to the height of sprite 28 + 5
- else
- set the width of sprite 28 to the width of sprite 28 - 20
- set the height of sprite 28 to the height of sprite 28 - 5
- end if
- if the width of sprite 28 = -33 then
- set the width of sprite 28 to the width of sprite 28 + 20
- end if
- if the width of sprite 28 = 207 then
- set the width of sprite 28 to the width of sprite 28 - 20
- end if
- if the height of sprite 28 = 52 then
- set the height of sprite 28 to the height of sprite 28 - 5
- end if
- if the height of sprite 28 = -8 then
- set the height of sprite 28 to the height of sprite 28 + 5
- end if
- if rollOver(19) then
- set the width of sprite 29 to the width of sprite 29 + 20
- set the height of sprite 29 to the height of sprite 29 + 5
- else
- set the width of sprite 29 to the width of sprite 29 - 20
- set the height of sprite 29 to the height of sprite 29 - 5
- end if
- if the width of sprite 29 = -5 then
- set the width of sprite 29 to the width of sprite 29 + 20
- end if
- if the width of sprite 29 = 215 then
- set the width of sprite 29 to the width of sprite 29 - 20
- end if
- if the height of sprite 29 = 42 then
- set the height of sprite 29 to the height of sprite 29 - 5
- end if
- if the height of sprite 29 = -8 then
- set the height of sprite 29 to the height of sprite 29 + 5
- end if
- if rollOver(20) then
- set the width of sprite 30 to the width of sprite 30 + 20
- set the height of sprite 30 to the height of sprite 30 + 5
- else
- set the width of sprite 30 to the width of sprite 30 - 20
- set the height of sprite 30 to the height of sprite 30 - 5
- end if
- if the width of sprite 30 = -33 then
- set the width of sprite 30 to the width of sprite 30 + 20
- end if
- if the width of sprite 30 = 187 then
- set the width of sprite 30 to the width of sprite 30 - 20
- end if
- if the height of sprite 30 = 47 then
- set the height of sprite 30 to the height of sprite 30 - 5
- end if
- if the height of sprite 30 = -8 then
- set the height of sprite 30 to the height of sprite 30 + 5
- end if
- go(the frame)
- end
-